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Post by Clif King on Aug 20, 2011 17:04:15 GMT -5
A Pawn's starting position is on the 2nd Rank. A 'bordering' Pawn must advance 2 ranks (to the 4th Rank on the board), before it can make a diagonal move (into the neighboring teams territory) to capture a piece. Attachments:
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Post by Clif King on Aug 20, 2011 17:30:08 GMT -5
The Creek Rule is necessary for Border Control, to keep Pawns from capturing neighboring Pawns at the start of the game. I have a proposal for a discussion for possibly modifying the Creek Rule.
Here is the Creek Rule presently:
CREEKS run 2 squares off the MOATS, denoted by thin green lines. (1) They are observed only by PAWNS that haven't crossed through the center yet. (2) PAWNS are not considered strong enough to capture across a creek. They must advance to the square beyond the end of the CREEK first. (4th rank from the outside) (a) Once across the center, they no longer observe CREEKS. The modification would be (in better words): Maybe this should only be for the bordering neighbor, i.e., if a piece from the OTHER team comes from across the board, the Pawn's threat should be real, and in those instances, the Pawn would not have to observe the Creek.
I'll try to find some pictures to help.
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Post by 787dreamliner on Sept 20, 2011 21:16:30 GMT -5
Are rooks not allowed to cross that green line either? seems like youd be able to attack the other guys back line right when the game starts if not.
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Post by Clif King on Sept 21, 2011 19:23:51 GMT -5
Right--there are heavy green lines(moats) that separate the teams (rooks). Thayer only become bridged for traversing if the outer rank of a team becomes completely vacant. This is usually only toward the end of a game.
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Post by sealseven on Nov 14, 2011 17:00:39 GMT -5
Hi folks! Let's imagine the following movements of the pawn (see image): i2.photobucket.com/albums/y6/silviopeters/pawnmove.jpgConsider the diagonal moves like captures. I mean... if a pawn cross the center an then go back for your own territory? They need to go against your natural move to the border? This is strange since you could have another pawns in their region that not crossed the center yet. Or an enemy pawn going in the same direction of your pawn. It seems a strange situation. Is there a rule about the pawn not going back for your own territory?
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Post by Clif King on Nov 16, 2011 0:04:51 GMT -5
Good point s7. We should include conventional chess rules in the game, then say all these rules apply, except.....so pawns can't move backwards. Please tell me if I'm missing more here. The pawns are basically stuck if they can't continue in the forward direction, unless they reach the outer rank, and can be exchanged for a queen. They'll rarely make it that far.
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Post by sealseven on Nov 21, 2011 16:14:37 GMT -5
My point is that I think strange to see a pawn going towards to the end of the board in your own territory. But this situation only occurs in the late game w/ few pieces on the board. So I think it's ok! Thanks for the reply!
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Post by Clif King on Nov 24, 2011 15:45:06 GMT -5
Wow s7---before, i really hadn't noticed where the pawn ended. [ I saw the pic on a mobile, and thought it was heading into the gray team-- sorry for the non-observe]----Now on a real screen, I 'see what you say'. I've never seen it happen in a game. We'll look at that closer, but right off, I don't forsee any real problems, or for that matter, usable stratigies from it. Thanks.
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Post by pow1320 on Nov 27, 2011 8:36:23 GMT -5
Good point s7. We should include conventional chess rules in the game, then say all these rules apply, except.....so pawns can't move backwards. Please tell me if I'm missing more here. The pawns are basically stuck if they can't continue in the forward direction, unless they reach the outer rank, and can be exchanged for a queen. They'll rarely make it that far. That makes sense
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Post by prosci on Nov 28, 2011 5:42:11 GMT -5
Right--there are heavy green lines(moats) that separate the teams (rooks). Thayer only become bridged for traversing if the outer rank of a team becomes completely vacant. This is usually only toward the end of a game. Hi, By "outer rank" do you mean the rank closest to the rim of the board, i.e. where the King and Queen start? Also with the pawns: should they be on the square just past the creek so that the green line of the creek is not directly on the left (or right) of them before they can capture? This would be the fourth rank from the outer rank (1st rank) if "outer" is the rim of the board as mentioned above. Thx.
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Post by Clif King on Dec 3, 2011 1:23:26 GMT -5
Yes correst, the pawn needs to be to the square beyond the end of the creek (the 4th rank from the outside)) before they can capture.
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Post by Newbie on Aug 24, 2019 11:59:13 GMT -5
Just received mine. About the pawn moving straight ahead. Regular chess has four squares before reaching opposing pawn. So, with this 3 man, he can go four, and then cross the center and go another four in the same lane? Or, does he cross center, skip across three squares and magically arrive in the face of the opposing pawn who never decided to move?
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